When there are no new skills left to learn, no regions left to conquer and no monsters left to challenge, it is time to be reborn.
What is First Rebirth? First Rebirth is like reincarnation. Your character is born again as whatever class you like.
However, memories of previous life linger, granting you additional powers, skills and abilities from your old class.
Reborn characters are much more powerful than newborns, with more defense, higher abilities, better skills and visual glamour.
When can I be reborn? Archers, Trojans, Warriors and Fire Taoists can have First rebirth after they reach level 120.
Water Taoists, who are more spiritually enlightened than others, can have 1st First rebirth at level 110 - they have led a more fulfilling life, and are ready to be reborn at a younger age.
Why be reborn? The best reason to be reborn is obvious -to play the game again! But you'll also be able to try out a host of interesting skills and abilities, available only to reborn characters.
Are you powerful enough to get reborn? And how do you get reborn?
At what level you can be reborn depends on what class you are.
For most classes, the required level to be reborn is 120. However, Water Taoist can have first rebirth when they reach level 110, because they have greater spiritual awareness than the others and they always heal and cure instead of destroying.
What if I'm level 130?
You can be reborn at level 120 or above. And if you are reborn at level 121+, you will get more bonus attributes points (55 at most) after rebirth.
Items required:
Celestial Stone: Made from a bottle of Clean Water and 7 normal gems (a Phoenix, Dragon, Moon, Rainbow, Violet, Fury and Kylin respectively).
NPCs: Celestine, Central Plain (365,92), Eternity, Dreamland (121,191)
Monsters: Water Lords on Adventure Islands: They are the Lords of Water Devils and may drop Clean Water.
Level | Additional Attribute Points For Water Taoist |
Level | Additional Attribute Points For | |||
Trojan | Warrior | Archer | Fire Taoist | |||
112 | 1 | 121 | 1 | 1 | 1 | 1 |
114 | 3 | 122 | 3 | 3 | 3 | 3 |
116 | 6 | 123 | 6 | 6 | 6 | 6 |
118 | 10 | 124 | 10 | 10 | 10 | 10 |
120 | 15 | 125 | 15 | 15 | 15 | 15 |
122 | 21 | 126 | 21 | 21 | 21 | 21 |
124 | 28 | 127 | 28 | 28 | 28 | 28 |
126 | 36 | 128 | 36 | 36 | 36 | 36 |
128 | 45 | 129 | 45 | 45 | 45 | 45 |
130 | 55 | 130 | 55 | 55 | 55 | 55 |
Gain a unique weapon with hidden abilities. There is a random chance that each weapon will activate the following abilities:
Trojan and Warrior: Poison the target
Archer: Increase your defense
Fire Taoist: Regain 310 HP
Water Taoist: Regain 310 mana
Your reborn character starts from level 15.
All equipped items will be reduced to low level after rebirth.
Besides some spells you have learned, you will learn some new spells.
Distribute your attribute points as you like. System won't do it for you any more.
After your reborn character reaches level 70, you can wear any gear under level 70 (no profession limit) and you can redistribute your attribute points at your will.
At the level 70 promotion, your defense will be increased by 30%.
At level 100 promotion, you will receive a unique socket gear and a normal Rainbow Gem.
What skills are retained after you get reborn and what more skills can you learn?
As soon as you get reborn, you will have the following spells (as listed in the tables below), newly learnt or learnt before rebirth. Besides, every profession can learn different Summon Spells.
Reborn professions can learn the spells of their own as mortal professions do. If they have learned a spell before rebirth, and this spell is at certain level, they can resume this level as soon as they practice this spell to half of this level.
Class | Skill |
---|---|
Trojan gets reborn to | |
Trojan | Cruel Shade (Cost stamina to make your enemy lose 20% HP) |
Warrior | Cyclone, Spirit Healing, Iron Shirt (XP skill. After you cast it, your defense will increase by quadruple within 20 seconds.) |
Fire Taoist | Cyclone, Spirit Healing, Robot |
Water Taoist | Cyclone, Spirit Healing, Robot |
Archer | Cyclone, Spirit Healing |
Warrior gets reborn to | |
Warrior | Reflect (transfer the damage done on you to the attacker) |
Trojan | Accuracy, Roar and Flying Moon |
Fire Taoist | Shield and Roar |
Water Taoist | Superman, Shield and Roar |
Archer | Shield and Roar |
Archer gets reborn to | |
Archer | Use Freezing Arrow (It works randomly and makes the target stop attacking within a certain period) |
Warrior | Equip Low level bows and arrows, poisonous arrows |
Trojan | Equip Low level bows and arrows, poisonous arrows |
Fire Taoist | Equip Low level bows and arrows, poisonous arrows |
Water Taoist | Equip Low level bows and arrows, poisonous arrows |
Fire Taoist gets reborn to | |
Fire Taoist | Dodge (Increase dodge within certain period) |
Trojan | Thunder, Fire, Cure and Meditation |
Warrior | Thunder, Fire, Cure and Meditation |
Water Taoist | Fire Circle |
Archer | Thunder, Fire, Cure and Meditation |
Water Taoist gets reborn to | |
Water Taoist | Pervade (It costs stamina. After you cast it and stand still, you can continue attacking your enemies within certain range) |
Warrior | Cure, Star of Accuracy, Magic Shield, Stigma and Meditation |
Trojan | Cure, Star of Accuracy, Magic Shield, Stigma and Meditation |
Fire Taoist | Revive (XP skill), AdvancedCure, Invisibility and Healing Rain |
Archer | Cure, Invisibility, Magic Shield, Stigma and Meditation |
You can summon guards and monsters after you get reborn, but where and how to learn them and what do they do for you?
Reborn characters can learn summon spells from Mighty Tao in Job Center (66,33).
There are 6 kinds of summon spells. They can learn Summon Guard at level 15 (A Euxenite Ore is needed), and learn a specific summon spell after level 40 (a Gold Ore is required).
All the summon spells will need full stamina or XP to be used.
Name | HP | Damage | Defense | Dexterity | Dodge | Magical Defense |
---|---|---|---|---|---|---|
Iron Guard | 10000 | 148 | 405 | 100 | 45 | 0 |
Copper Guard | 20000 | 269 | 707 | 100 | 55 | 0 |
Silver Guard | 35000 | 476 | 1505 | 100 | 65 | 0 |
Gold Guard | 60000 | 646 | 1608 | 100 | 75 | 0 |
Skill Level | Name | Character Level | HP | Magical Attack | Physical Defense | Dexterity | Dodge |
---|---|---|---|---|---|---|---|
0 | Evil Bat A | 40 | 3000 | 14 | 50 | 100 | 30 |
1 | Evil Bat B | 70 | 6000 | 30-50 | 200 | 100 | 40 |
2 | Evil Bat C | 100 | 15000 | 50-90 | 800 | 100 | 50 |
3 | Evil Bat D | Fixed | 60000 | 70-130 | 1500 | 100 | 60 |
Skill Level | Name | Character Level | HP | Magical Attack | Physical Defense | Dexterity | Dodge |
---|---|---|---|---|---|---|---|
0 | Fire Rat A | 40 | 3000 | 16 | 50 | 100 | 50 |
1 | Fire Rat B | 70 | 6000 | 60 | 300 | 100 | 60 |
2 | Fire Rat C | 100 | 15000 | 130 | 1000 | 100 | 70 |
3 | Fire Rat D | Fixed | 30000 | 400 | 2000 | 100 | 80 |
Skill Level | Name | Character Level | HP | Magical Attack | Physical Defense | Dexterity | Dodge |
---|---|---|---|---|---|---|---|
0 | Skeleton A | 40 | 10000 | 14 | 50 | 100 | 50 |
1 | Skeleton B | 70 | 20000 | 30-50 | 200 | 100 | 60 |
2 | Skeleton C | 100 | 35000 | 50-90 | 1500 | 100 | 70 |
3 | Skeleton D | Fixed | 60000 | 70-130 | 2000 | 100 | 80 |
Skill Level | Name | Character Level | HP | Magical Attack | Physical Defense | Dexterity | Dodge |
---|---|---|---|---|---|---|---|
0 | Ghost Bat | 40 | 3000 | 28 | 50 | 100 | 50 |
1 | Fast Bat | 70 | 6000 | 66 | 200 | 100 | 60 |
2 | Swift Bat | 100 | 15000 | 195 | 800 | 100 | 70 |
3 | Magic Bat | Fixed | 30000 | 448 | 1500 | 100 | 80 |
Skill Level | Name | Character Level | HP | Magical Attack | Physical Defense | Dexterity | Dodge |
---|---|---|---|---|---|---|---|
0 | Ghost Bat Boss | 40 | 10000 | 28 | 50 | 100 | 0 |
1 | Fast Bat Boss | 70 | 20000 | 66 | 200 | 100 | 0 |
2 | Swift Bat Boss | 100 | 35000 | 195 | 800 | 100 | 0 |
3 | Magic Bat Boss | Fixed | 60000 | 448 | 1500 | 100 | 0 |
Reborn characters can reallot their attribute points at the cost of a DragonBall after they reach level 70. But you should reallot it properly because there are attribute points requirements when you go for a promotion at Job Center.
The table below lists attribute point requirements for reborn characters to promote there job title.
Class | Strength | Agility | Vitality | Spirit |
---|---|---|---|---|
Trojan | 28 | 10 | 14 | 0 |
Veteran Trojan | 60 | 25 | 25 | 0 |
Tiger Trojan | 110 | 42 | 45 | 0 |
Dragon Trojan | 155 | 60 | 92 | 0 |
Trojan Master | 170 | 65 | 100 | 0 |
Warrior | 28 | 10 | 14 | 0 |
Brass Warrior | 80 | 25 | 22 | 0 |
Silver Warrior | 140 | 45 | 32 | 0 |
Gold Warrior | 205 | 60 | 42 | 0 |
Warrior Master | 225 | 65 | 47 | 0 |
Archer | 12 | 35 | 5 | 0 |
Eagle Archer | 25 | 90 | 12 | 0 |
Tiger Archer | 45 | 150 | 22 | 0 |
Dragon Archer | 60 | 215 | 32 | 0 |
Archer Master | 68 | 235 | 34 | 0 |
Taoist | 0 | 10 | 17 | 25 |
Fire/Water Taoist | 0 | 25 | 22 | 80 |
Fire/Water Wizard | 0 | 45 | 32 | 140 |
Fire/Water Master | 0 | 60 | 42 | 205 |
Fire/Water Saint | 0 | 65 | 47 | 225 |
Note: Some Level 115-130 Weapons require different attribute point distribution.
Level 120 Weapons Requirements | Strength | Agility | Vitality | Spirit |
---|---|---|---|---|
Bow | 74 | 256 | 0 | 0 |
1hander/2hander weapon | 176 | 0 | 0 | 0 |
Backsword | 0 | 0 | 0 | 0 |